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The Perfect Elder Scrolls Online builds

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(@jimmyjohnlee)
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Joined: 2 years ago
Posts: 4
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https://www.youtube.com/watch?v=D71XBZvo3x8

 

Here is a very interesting Elder Scrolls Online video on Youtube i found by Hack The Minotaur! And i also gave a very interesting answer of pointers, methods, and ESO gaming tips.

READ UP!

How do you judge build based on your characters potential and capabilities? You have to do this with sim analyzation at different levels of the games difficulty, and i will show below how you do this.

Immortal characters(Potentially undyable)
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First off is dueling/duelisting is the primary trademark Zenimax method of finding out what power level your characters truly are. If any character you have generated, can tie off any other duelists at the same level and capabilities in ongoing or evasion fighting tactics, your toon is surely at an immortal playing level, which means they can take anything PVE most likely and challenge against the game in any ways without dying. Let me state that tie toons are the most powerful toons to create in the game, that have these abilities, many classes, abilities, skills, and gear constructions make these configurations, you just have to figure them out or discoveringly find them out, if a character kills another duelist, they obviously use a better configuration, do more damage, or could be a bannable cheater in the game. If any character you create dies continuously in dueling, they are no immortal character and should be limited specifically to their abilities with the game.

DLC Trials solo- Will show what mettle level your characters are, if you can survival tie a run against a DLC trials solo, your character is a godmode hack, complimentary of Zenimax, fully winning might not work, but if you give it a try to analyze or can do it, good for you, this would probably have to use bannable cheating, DLC Trials can even be impossible for some full groups on norm even, considered they are the most rigged challenges in ESO.

The Dragonstar Arena ” DSA “- The Dragonstar Arena on norm or vet will show you how powerful your characters truly are, if you can defeat norm DSA on solo, you have immortal ability, on vet, is group rigged more or less, count the vetmode out indefinantly.

The Witches Festival, Hollowjack Lord and the Crowborne Horror ” Two of the most powerful and difficult bosses in Elder Scrolls Online “- If any character that you have, can defeat and overcome both of these legendary event bosses, with either triumph or game tying, you have a character at immortal capability level. They both are the most powerful bosses in Elder Scrolls Online.

The II Dungeons- Are the most difficult dungeons in the game! The II dungeons will show a toons true power and capability for triumphing against the full world of Elder Scrolls Online, and they are the most rigged and have imbalanced power to players statistics and scripts, a prime example of this is High Kinlord Rillis. As the base game mild mannered dungeons are extremely easy, anything can solo them, as tanks can power them faster in solo. DLC dungeons(Excluding any with concievements that neutralize solo coontinuum) are not difficult really at all(Their the same idea as defeating the Darklord on Doom Eternal, relaaax, you’ll get it finally), they are more complicated, longer in progress time, and have larger bosses, but are easily mastered when you figure out the puzzles to them and the strategies Zenimax patented for you to use. You’d put DLC dungeons at the second most difficult.


- Jimmy John


   
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(@geoswass)
Member Moderator
Joined: 5 years ago
Posts: 12
 

No Race, Class or Build Makes Toons Immortal

Before and after I started streaming, you come and talk about "immortal toons", giving the impression that's what the game offers. That's called "misinformation". There is no such thing in The Elder Scrolls Online as an "immortal toon" Classes and races are defined in the game, each with it's own ability, traits, strenth and weaknesses. How and what you want to play will determined what race and class you pick as described in the game. When it comes to hybrid builds, you have to make the hybrid build work to your advantage. Hybrid builds just means a mix of classes shoved into a race. For example, you can take a Nord and create a tank/sorcerer hybrid but with the understanding that the "Nord Race" will have pros and cons. Yet, no class or race or mix of builds are "immortal"

Classes (Core & Expansion)
    • Dragonknight (Base Game): Master of fire and poison damage, exceptional at tanking (Draconic Power).
    • Sorcerer (Base Game): Uses lightning, dark magic, and summons Daedric pets.
    • Nightblade (Base Game): Assassin-style class, focuses on stealth, speed, and life-steal.
    • Templar
      (Base Game):
      Holy warrior using light magic to deal damage, heal, and support allies.
  • Warden (Morrowind/Crown Store): Nature-based, versatile with bear companion, healing, and ice magic.
  • Necromancer (Elsweyr/Crown Store): Summons un-dead minions and uses death magic.
  • Arcanist (Necrom/Crown Store): Uses Apocryphal magic for damage, defense, and utility.
 
Races by Alliance
  • Aldmeri Dominion: High Elf (Magicka), Wood Elf (Stamina/Speed), Khajiit (Crit/Versatile).
  • Daggerfall Covenant: Breton (Magicka Sustain), Redguard (Stamina Sustain), Orc (Stamina/Tanky).
  • Ebonheart Pact: Nord (Tanky/Defense), Dark Elf (Versatile damage), Argonian (Healing/Tanky).
  • Unaffiliated: Imperial (Versatile/Tanky, available in Crown Store).
 
Key Considerations
  • Races: While any race can play any class, racial passives provide 5–7% differences in performance.
  • Alliances: Only strictly matter for PvP (Cyrodiil).
  • Best Roles:
    • Magicka DPS: High Elf, Dark Elf, Breton.
    • Stamina DPS: Orc, Khajiit, Dark Elf, Redguard.
    • Tank: Nord, Imperial, Argonian.

Healer: Breton, Argonian, High Elf

The above is categorized by class and race. Each race are bound by there Alliance. Everything describing The Elder Scrolls, single player or MMO is by Bethesda Studios. Furthermore, you have or should by by now, 2026, over 50 sets in order to create set build, none that are game braking nor give player immunity to any type of damage. What dictates classes, races is the game itself. If you want to counter the point and argue for, what you call, "immortal toons", then you need to show where in the game or the Bethesda website dose it speak about immortal toons.

When you speak of "Immortal Toons" you speak of a sponge build that dishes out little to no damage and can absorb a shit ton of damage and even then, your sponge toon can still die. In short, and I quote "Immortal Toon" is nothing more than a sponge thank with over 40K to 50K health. Hence, your toon has zero balance. You're just there to absorb damage and death is inevitable. I post this for two simple reasons. 1) To show that what you speak off isn't true. 2) To show that there is no such thing as an "Immortal Toon". There's no race, class or build that makes toons immortal - it's just a sponge build. 


Geo Swass


   
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